What’s a Yarsoft?

April 17th, 2009 by Andrew Maneri

You may be wondering what’s with the whole ‘Yarsoft’ thing and all.  “It sounds like some mid-90’s software company!” or “Wasn’t there some cartoon about a lobster here before?” are thoughts that may come to mind.  (Yes, and yes, btw).  So what exactly is the history of Yarsoft, and what is the purpose of the site?
Back in early 90’s, I needed a screen-name for AOL.  A cool one, without a bunch of letters and numbers at the end because eleventy-billion other people chose the same name.  Yarharhar was the first phrase that I liked that met said criteria.  Soon, I designed a little piratey character to go along with the name, with the goal that I would one day make a video game with him (that is a goal I will achieve one day).  And if this little piratey guy was to have a game, there would have to be a studio or company to make it.  Thus, a software company with the sole purpose of making a Yarharhar game was formed: Yarsoft.

Over time, as I worked on various programming projects and cartoons, the site became more or less a repository of whatever I was working on at the moment.  Of course, this was all developed in static html and flash from a 16 year old, so it was repository that wasn’t easy to maintain, back up, or that aged well.

My desire to work on solo projects and blog regularly gave me the motivation to bring it back in a much more modern, update-able form.  Thus, its new purpose is to act as a development blog for my solo-projects, and for whatever other topics I feel like delving into.  It will also be here to showcase the projects I finish, and eventually even some of content from the old site.

So keep your eyes on this page, there’ll be lots of goodies here soon!

Who is it!?!

April 12th, 2009 by Andrew Maneri

So I am Andrew Maneri , 25, independent game developer and technical artist at Fishbeat.  I’m one of those jack-of-all-trades types,  doing programming professionally with art/cartooning and music as a hobby.  My professional focus is divided between technical art duties and gameplay programming (the fun!)  I’m also the one who makes the big boss battles in the Fishbeat titles.

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…and we’re back!

April 11th, 2009 by Andrew Maneri

Welcome to the new incarnation of Yarsoft!

Rather than a series of static pages, I’m trying a more readable blog-format, like we use at Fishbeat.

There should be new content here every few days or so, if you’re into that kind of thing.

Let me know what you thing of the site’s visual theme.  I’ve had it in my head for awhile and I finally threw it together last night.  I’m still trying to get the ship to line up with the mast in all cases, and I want to reduce the pixelization on the fishing line, but for the most part it seems to be working out.